Electric Agents
Electric Agents is the durable runtime for long-lived agents. It's a runtime and communication fabric for spawning and scaling collaborative agents on serverless compute, using your existing web and AI frameworks.
Each agent is an entity — an addressable, schema-typed unit of state at /{type}/{id}. An entity's session and state live on a durable Electric Stream of events.
Entities wake when something happens — a message arrives, a child finishes, state changes, or a scheduled time elapses. When woken, the entity's handler runs. It can configure an LLM agent loop, update state, spawn children, and coordinate with other entities.
Every step — runs, tool calls, text deltas, state changes — is appended to the entity's stream as it happens. Agents scale to zero and survive restarts. Any session can be replayed or forked from any point, and observed in real time by any number of users and entities, both inside the system and from external apps.
Start with the Quickstart to run the built-in horton, worker, and coder entities and connect your own app in a few minutes. The Usage overview summarises the full developer surface in a single page.
How it works
The runtime SDK is a layer over three foundations:
- Electric Streams — durable, ordered event log per entity.
- TanStack DB — typed local reads and writes via collections.
- Mario Zechner's pi toolkit —
pi-ai(unified multi-provider LLM API) andpi-agent-core(agent runtime) for the LLM agent loop.
One stream per entity. The runtime projects that stream into a typed local DB of collections — an EntityStreamDB. Inside a handler, that DB is ctx.db: writes go through ctx.db.actions (which append events to the stream), reads come from ctx.db.collections. The runtime ships built-in collections for runs, tool calls, text deltas, errors, inbox, and more, and you add your own typed state collections per entity type.
Inside a handler. When a handler calls ctx.useAgent(), the runtime configures the agent on its behalf and routes every step — model call, text delta, tool invocation, error — through the same projection, so the agent loop becomes durable events on the entity's stream.
Outside the handler. Any app or other entity can call createAgentsClient().observe(entity('/type/id')) to load an entity's stream into a local DB and react to changes in real time, with the same schemas and types as the handler.
Entities
Use entities to model anything long-lived and addressable — an agent session, a chat thread, a research job, a coordinator, a worker. You register a type with registry.define() and spawn instances at /{type}/{id}. Each instance has its own state, handler, and event stream. See Defining entities.
const registry = createEntityRegistry()
registry.define("assistant", {
description: "A general-purpose AI assistant",
async handler(ctx) {
// ...
},
})Handlers
The function that runs when an entity wakes. Receives a HandlerContext (ctx) and a WakeEvent (wake). The handler decides how to respond: configure an agent, update state, spawn children, or any combination. See Writing handlers.
registry.define("support", {
async handler(ctx, wake) {
if (wake.type === "message_received") {
ctx.useAgent({
systemPrompt: "You are a support agent.",
model: "claude-sonnet-4-5-20250929",
tools: [...ctx.electricTools, searchKbTool],
})
await ctx.agent.run()
}
},
})Wakes
Events that trigger a handler invocation. Wake sources include incoming messages, child completion, state changes, and timers (scheduled sends, cron, timeouts). The WakeEvent tells the handler why it was woken. See Waking entities.
async handler(ctx, wake) {
// wake.type — "message_received", "wake", etc.
// wake.source — who triggered the wake
// wake.payload — message content or wake data
if (wake.type === "message_received") {
const userMessage = wake.payload
// handle incoming message
}
}State
Custom persistent collections on the entity. Defined as part of the entity definition and accessed through ctx.db alongside the built-in collections. State is local to the entity, typed, and survives restarts. Use it for things that belong to the entity but aren't part of the agent's event stream — an order's items, a research job's findings, a chat session's TODOs. See Managing state.
registry.define("tracker", {
state: {
items: {
schema: z.object({
key: z.string(),
name: z.string(),
done: z.boolean(),
}),
primaryKey: "key",
},
},
async handler(ctx) {
// read
const item = ctx.db.collections.items.get("item-1")
// write
ctx.db.actions.items_insert({
row: { key: "item-2", name: "New", done: false },
})
},
})Agent loop
The core pattern is ctx.useAgent() followed by ctx.agent.run(). This runs the LLM in a loop — it generates text, calls tools, and continues until it has nothing left to do. All activity is automatically persisted to the entity's stream. See Configuring the agent.
ctx.useAgent({
systemPrompt: "You are a helpful assistant.",
model: "claude-sonnet-4-5-20250929",
tools: [...ctx.electricTools, myCustomTool],
})
await ctx.agent.run()Tools
Functions the LLM can call during the agent loop. Each tool has a name, description, parameters (defined with TypeBox or any Standard Schema validator), and an execute function. Tools run in the handler's context and have access to the entity's state and coordination primitives. See Defining tools and the AgentTool reference.
const searchKbTool: AgentTool = {
name: "search_kb",
label: "Search knowledge base",
description: "Search the knowledge base",
parameters: Type.Object({
query: Type.String({ description: "Search query" }),
}),
execute: async (_toolCallId, params) => {
const { query } = params as { query: string }
const results = await searchKnowledgeBase(query)
return {
content: [{ type: "text", text: JSON.stringify(results) }],
details: {},
}
},
}Coordination
Entities interact through structured primitives. An entity can spawn children, observe other entities, send messages, and share state. These operations are all durable — they survive restarts and are tracked in the event stream. See Spawning and coordinating.
async handler(ctx) {
// spawn a child entity — wake parent when it finishes
const child = await ctx.spawn(
"worker",
"task-1",
{
systemPrompt: "Analyse the report",
tools: ["read"],
},
{ initialMessage: "Find the top three issues", wake: "runFinished" }
)
// send a message to another entity
ctx.send("/notify/alerts", { level: "info", text: "Task started" })
// observe another entity's state changes
await ctx.observe(entity("/order/99"), {
wake: { on: "change", collections: ["status"] },
})
}Built-in collections
Every entity automatically has collections for runs, steps, texts, tool calls, errors, inbox, and more. These are populated by the runtime as the agent operates and give you live observability into every step of the agent loop — useful for chat UIs, debugging tools, dashboards, and analytics. Query them from the handler or observe them externally. See the Built-in collections reference.
// from inside a handler
const allRuns = ctx.db.collections.runs.toArray
const lastError = ctx.db.collections.errors.toArray.at(-1)
// from outside — load an entity's stream into a local DB
const client = createAgentsClient({ baseUrl: "http://localhost:4437" })
const db = await client.observe(entity("/support/ticket-42"))
console.log(db.collections.texts.toArray)Next steps
- Quickstart — run the built-in
horton,worker, andcoderentities and connect your own app. - Usage overview — the full developer surface on one page.
- Defining entities — entity types, schemas, and configuration.
- Writing handlers — handler lifecycle and the
ctxAPI. - Configuring the agent —
useAgent, models, tools, and streaming. - Spawning & coordinating — multi-entity topologies and shared state.
- Built-in agents — Horton, Worker, and Coder, the agents that ship with the runtime.
- Examples — pattern walkthroughs and demo apps.